This is a list of the highest-grossing video game franchises, which have grossed at least $1 billion in revenue. All figures below are in US dollars.
Contents
- 1 List
- 2 See also
- 3 Notes
- 4 References
List[]
See also[]
Notes[]
- ↑ Call of Duty (2017–2018)
- Call of Duty: WWII (2017) – $1 billion[5]
- Black Ops 4 (2018) – $1 billion[6]
- ↑ $8.7 billion up until 2016.[9] $1.6 billion in 2017.[10]
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 List of highest-grossing mobile games
- ↑ Other games in Wii series:
- Wii Play – $1.25 billion[20]
- Japan releases between 2008 and 2012 – 6,240,159 units, ¥31,578,774,200 ($395,773,583) revenue[21][22]
- Overseas releases between 2008 and 2012 – 40,079,841 units, $2,003,591,252 revenue
- Wii Music – 2,266,748 units,[21][23] $113,314,733 revenue[24]
- Wii Sports Resort – 29,850,409 units,[21][25] $1,492,221,946 revenue[26]
- Wii Party – 6,879,276 units,[21][27] $343,895,007 revenue[28]
- Wii Play: Motion – 1,083,408 units,[22][29] $54,159,566 revenue[30]
- Wii Party U (2013) – 1.58million units,[31] $78,565,340 revenue
- Japan – 238,641 units, ¥1,121,612,700 ($11,492,445) revenue[21]
- Overseas – 1,341,359 units, $67,054,536 revenue[32]
- ↑ Warcraft original trilogy:
- Warcraft: Orcs & Humans – $13.5 million (300,000 copies,[35] average $45 price)[36]
- Warcraft II: Tides of Darkness – $34.5 million (United States)[37]
- Warcraft III: Reign of Chaos – $188 million[38]
- ↑ Hearthstone:
- 2014–2017 – $1 billion[39]
- 2018 – $600 million[40]
- ↑ $145 million digital revenue in 2014.[42] $1.876 billion revenue in 2016.[43] $896 million in 2017.[10]
- ↑ $1.272 billion in 2018.[7] $1.29 billion in 2019.[12]
- 2020 – $1.083 billion[44]
- ↑ Grand Theft Auto franchise revenue up until 2009:
- Up until March 2005 – $2 billion[46]
- November 2005 to October 2008 – $1,071,429,641[47]
- November 2008 to October 2009 – $296,357,328[48]
- April 2012 to March 2013 – $23.4 million[49]
- ↑ ¥3,889,894,500[51] ($36 million).
- ↑ 11.0 11.1 Shōnen Jump video game retail sales in Japan:
- Famicom Jump: Hero Retsuden – 1.1million cartridges, ¥6,500 price[53] – ¥7,150 million ($90 million)
- 2006–2012 – ¥7,579,055,580 ($95 million)
- Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[54] grossed approximately ¥1,553,999,580.
- Jump Super Stars – 517,514 units, at ¥4,800 price,[55] grossed approximately ¥2,484,067,200.
- Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[56] grossed approximately ¥3,540,988,800.
- J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[57][58] grossed approximately ¥2,574,363,808 ($24.3 million).
- 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[59] $73 price[60] – $8.03 million
- ↑ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
- Puzzle & Dragons Z + Super Mario Bros. Edition – ¥7,828,778,095 ($72 million)
- Puzzle & Dragons Z (2013) – ¥6,448,042,095 (as of 2016)[61]
- Puzzle & Dragons: Super Mario Bros. Edition (2015) – ¥1,380,736,000 (as of 2016)[62]
- Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[63]
- ↑ Dragon Quest game retail sales in Japan:
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- Famicom – ¥70,220 million[53]
- Super Famicom – ¥85,986 million[64]
- PlayStation – ¥40,452 million[65]
- Game Boy – ¥25,955,928,000[66][67]
- 2002–2012 releases – 22,392,455 units, average ¥6,358 price – ¥142,370,596,600[68]
- 2013–2017 releases – $560,874,238
- Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[68] – ¥7,282,630,800 ($74,620,438)
- Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[68] – ¥4,220,712,846 ($39,838,799)
- 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[68] ($198,651,428)
- 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[68] ($219,878,908)
- ↑ See Dragon Quest: Monster Battle Road § Reception.
- ↑ Dragon Quest: Monster Battle Road revenue:
- Arcade sales during 2007–2008 – $78.2 million[n 14]
- Card sales up until 2010 – 200million cards,[69] average ¥842 price per 6-card pack[70] – ¥28.1 billion ($352.17 million)
- ↑ Donkey Kong Country series – $2,222,743,284
- Donkey Kong Country (SNES) – 9.3million cartridges[71] – $809.47 million
- Japan – 3million sales, ¥9,800 price[64] – ¥29,400 million ($368.47 million)
- Other regions – 6.3million sales, $69.95 price[72] – $441 million
- Donkey Kong Country 2 (SNES) – 5.15million cartridges[71] – $545.47 million
- Japan – 2.2million sales, ¥9,800 price[64] – ¥21,560 million ($368.47 million)
- Other regions – 2.95million sales, $59.99 price[73] – $177 million
- Donkey Kong Country 3 (SNES) – 3.51million cartridges[71] – $255.4 million
- Japan – 1.77million sales – ¥12,036 million[64] ($151 million)
- Other regions – 1.74million sales, $59.99 price[74] – $104.4 million
- Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[75]
- Donkey Kong Country Returns – $332,630,064
- Japan – ¥7,403,573,080 ($87,582,564)[76]
- Donkey Kong Country Returns – ¥5,721,079,400 ($71,701,709)
- Donkey Kong Country Returns 3D – ¥1,682,493,680 ($15,880,855)
- Overseas – 5.25million units – $245,047,500
- Donkey Kong Country Returns – 4.09million units,[77] $49.99 price[78] – $204,459,100
- Donkey Kong Country Returns 3D – 1.16million units,[79] $34.99 price[80] – $40,588,400
- Donkey Kong Country: Tropical Freeze – $234,773,220
- Wii U (2014) – 1.98million units[81] – $99,795,720
- Japan – 120,086 units,[82] ¥6,270 price[83] – ¥752,939,220 ($7,051,974)
- Overseas – 1,859,914 units, $49.99 price[84] – $92,977,101
- Nintendo Switch (2018) – 2.25million units,[85] $59.99 price[86] – $134,977,500
- ↑ Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
- 'Donkey Kong 64 (N64) – ¥8,580 million[87]
- Mario vs. Donkey Kong series – ¥4,245,388,800[88] ($53,207,028)
- Other 2003–2012 releases – ¥5,000,200,200[89]
- ↑ Sonic the Hedgehog series:
- Up until 2014 – $5 billion[91]
- 2015–2018 – $94,858,979
- Sonic Lost World – $39,876,179
- Consoles – 710,000 units,[92] $49.95 price,[93] $35,464,500 revenue.
- Steam – $4,411,679[94]
- Sonic Boom – 620,000 units,[95] $49.99 price,[96] $30,993,800 revenue.
- Sonic Mania digital sales – $19,990,000[97]
- Sonic Forces digital sales on Steam – $3,999,000[98]
- ↑ Other games in Fate franchise – $86,319,559
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- Fate/stay night: Realta Nua – ¥1,758,008,600[100][101][102][103]
- Fate/tiger colosseum – ¥667,628,400[104][105]
- Fate/unlimited codes – ¥1,177,277,360[106][107]
- Fate/Extra – ¥1,383,637,087[108][109][110][111]
- 2014 handheld releases – ¥559,185,360 ($5,278,083)
- Fate/hollow ataraxia (PSV) – ¥510,216,000[112]
- Fate/kaleid liner Prisma Illya (3DS) – ¥48,969,360[113]
- Fate/Extella (2016) – $18,545,531
- Consoles – ¥1,825,620,820[114][115][116][117] ($16,780,698)
- Steam – $2,499,500[118]
- ↑ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[119]
- ↑ 93,390,001 other sales (107.4million units worldwide as of December2019),[119][120] $49.99 average price[121][122]
- ↑ Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($296 million)
- 2018 – ¥19.56 billion[123]
- 2019 – ¥12.08 billion[124]
- ↑ $3 billion up until July 2015.[125] $1 billion during August–December 2015.[126]
- ↑ Star Wars Battlefront II sold 9million units[128] ($59.99 price),[129] grossing approximately $540 million.
- ↑ Star Wars games on consoles and PC (2017–2019)
- Star Wars Battlefront II (2017) – $540 million[n 24]
- Jedi: Fallen Order (2019) – $480 million[130]
- ↑ Digimon console game retail sales in Japan – $90,467,983
- 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[131] ($12,041,005)
- 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[132] ($50,777,457)
- 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[132] ($8,989,455)
- 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[132] ($15,782,280)
- 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[132] ($3,023,332)
- ↑ Digital Monster virtual pet sales:
- By 2005, Bandai sold more than 24million units, at about ¥1,260 price,[133] grossing approximately ¥30,240 million ($379 million).
- Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[134][135]
- ↑ Digimon merchandise sales:
- Japan (as of 2006) – ¥110.54 billion ($1.39 billion)
- As of 2001 – ¥100 billion[136][137]
- 2003 & 2006 – ¥10.54 billion[138]
- US and Europe (as of 2003) – $4 billion[139][140]
- ↑ 1988–2013 – 100million units – $4 billion.[142]
- ↑ 2014–2018 – 30million units,[143] $40 average price[142] – $1.2 billion.
- ↑ One Piece
- ↑ 10.89million units[154] – $501,476,100[155][156]
- ↑ Zelda sales in Japan (1991–2019) – $841,495,130
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- A Link to the Past – ¥9,280,482,349[64][157]
- Ocarina of Time – ¥12,908,829,400[158][159][160]
- Majora's Mask – ¥8,316,968,896[159]
- The Wind Waker – ¥6,181,577,600[161][162]
- Zelda I & II (Famicom Mini) – ¥560,446,000[163][164]
- Minish Cap – ¥961,233,600[165]
- Twilight Princess – ¥4,869,612,900[159][166]
- Phantom Hourglass and Spirit Tracks – ¥7,506,537,332[159][167]
- Skyward Sword – ¥2,395,490,400[159][168]
- A Link Between Worlds (2013) – ¥2,129,424,000[159] ($21,818,839)
- Hyrule Warriors (2014) – ¥1,972,854,397[169][170] ($18,621,535)
- Tri Force Heroes (2015) – ¥790,638,700[171] ($7,267,374)
- Breath of the Wild (2017) – 2,052,535 units (1.91million on Switch,[172][173][174] 142,535 on Wii U)[82][175] – ¥14,326,694,300[176] ($134,182,770)
- ↑ Zelda overseas sales (1991–2019) – $2,510,556,724
- A Link to the Past (SNES) overseas sales – 3.45million units[154][177] – $172,465,500[178]
- United States retail sales from 1995 to March 2017 – $1.4 billion[179]
- Virtual Console digital sales (2009 & 2011) – $6.7 million
- Wii Virtual Console (2009) – $4.4 million[180]
- Link's Awakening (3DS) – $2.3 million (2011)[181]
- Breath of the Wild sales outside Japan and North America in March 2017 – 1.945million units (1.445million on Switch,[172][182] 500,000 on Wii U)[172][182] – €136,130,550[183] ($153,472,999)
- Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05million on Switch as of December2019,[173][174] 917,465 on Wii U as of March2018)[175][182][184] – $777,918,225[185][186]
- ↑ Monster Hunter console game retail sales in Japan during 2004–2017:
- 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[187] ($1,122,187,907)
- Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[187] – ¥19,274,085,775 ($197,489,172)
- Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[187] – ¥14,843,278,800 ($140,103,917)
- 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[187] ($165,132,191)
- Monster Hunter XX (2017) – 2.15million units (1.8million on 3DS,[188] 350,000 on Switch),[189] ¥5,800 price[187] – ¥12,470 million ($111.17 million)
- ↑ Monster Hunter Generations (3DS) – 4.3million worldwide sales[188] (including 2,787,985 Japan sales)[187]
- Overseas sales – 1,512,015 units,[187][188] $39.99 price[190] – $60,465,480
- ↑ Monster Hunter (2004–2017)
- Japan (2004–2017) – $1.736 billion[n 35]
- Overseas (2016–2017) – $60.5 million[n 36]
- ↑ Monster Hunter: World
- PS4 & Xbox One – 8.3million units[191] – $565 million
- Japan – 3.2million units,[192][193] ¥8,980 price[187] – ¥74,534 million ($269 million)
- Overseas – 5.1million units, $59.99 price[194] – $306 million
- Steam – $420 million
- As of April2019 – $300 million[195]
- May–December 2019 – $120 million[196]
- ↑ 39.0 39.1 39.2 See Pachinko § Franchises.
- ↑ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
- 2007 & 2010 – ¥9.33 billion[138]
- 2012 – ¥1,994.2 million[197]
- ↑ Other Monster Hunter media:
- Pachinko sales – $900 million[n 39]
- Licensed merchandise – $142 million[n 40]
- ↑ Super Smash Bros sales up until 2019 – $2,253,967,980
- Super Smash Bros. – 5.55million units[199] – $358.2 million
- Japan – 1.97million units, ¥5,800 price[87] – ¥11,426 million ($143.2 million)
- Overseas – 3.58million units,[87][199] $59.95 price[200] – $215 million
- Super Smash Bros. Melee – 7.09million units[201] – $406,188,789
- Japan – 1,497,415 units, ¥6,800 price[202] – ¥10,182,422,000 ($127,615,265)
- Overseas – 5,572,585 units, $49.99 price[203] – $278,573,524
- Super Smash Bros. Brawl – 13.3million units[204] – $752,784,938
- Japan – 2,509,467 units, ¥6,800 price[202] – ¥17,064,375,600 ($213,866,093)
- Overseas – 10,790,533 units, $49.99 price[205] – $539,418,745 revenue
- Super Smash Bros. for Nintendo 3DS (2014) – 9.57million units[204] – $407,281,360
- Japan – 2,703,101 units,[82] ¥5,200 price[202] – ¥14,056,125,200 ($132,674,069)
- Overseas – 6,866,899 units, $39.99 price[206] – $274,607,291 revenue
- Super Smash Bros. for Wii U (2014) – 5.37million units[204] – $329,012,993
- Japan – 861,575 units, ¥7,200 price[202] – ¥6,203,340,000 ($58,552,577)
- Overseas – 4,508,425 units, $59.99 price[207] – $270,460,416
- ↑ Super Smash Bros Ultimate (2018)
- Japan – 4.22million units,[174] ¥7,920 price[208] – ¥33,422,400,000 ($313,031,750)
- Overseas – 13.46million units,[174] $59.99 price[209] – $807,465,400
- ↑ 5.7million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[210]
- ↑ Mortal Kombat home releases (1992–2000)
- ↑ Mortal Kombat (2002–2019)
- Deadly Alliance (2002) – $54 million[220]
- Mortal Kombat: Deception – 1.9million units,[221] $50 price[222] – $95 million
- Mortal Kombat vs. DC Universe – 1.9million units,[223] $59.99 price[224] – $114 million
- Mortal Kombat (2011) – 3million units,[225] $59.99 price[226] – $180 million
- Mortal Kombat X (2015–2019) – 10million units[227] – $500 million
- Mortal Kombat X (2015) – 5million units,[228] $59.99 price[229] – $300 million
- Mortal Kombat XL (2016–2019) – 5million units, $39.99 price[230] – $200 million
- Mortal Kombat 11 (2019) – 1.8million units,[231] $59.99 price[232] – $108 million
- ↑ 18million sales,[234] $59.99 price[235][236]
- ↑ Other Tomb Raider media:
- Box office – $705 million[237]
- Pachinko sales – $300 million[n 39]
- DVD rentals – $36.6 million[238]
- ↑ The Elder Scrolls I to IV:
- The Elder Scrolls: Arena and Daggerfall – 690,000 units, $39 average price[239] – $27 million
- The Elder Scrolls III: Morrowind – 4million units,[240] $39 average price[239] – $156 million
- The Elder Scrolls IV: Oblivion – 9.5million units,[241] $49.99 price[242] – $475 million
- ↑ The Elder Scrolls spin-offs:
- The Elder Scrolls Online – $1 billion[244]
- The Elder Scrolls: Blades – $1.5 million[245]
- ↑ 33million units, at $26.95 price, as of April2019.[248]
- ↑ $500 million as of February2019, equivalent to a maximum of 71.53million units at $6.99 each.[249]
- ↑ Approximately 75.47million units on other platforms (out of 180million units on all platforms, as of November2019),[250] at $19.99 price,[251][252] grossing approximately $1,509 million.
- ↑ Battlefield 3:
- Sales – 15million units,[253] $59.99 price[254] – $899.85 million
- Subscriptions – $200 million[255]
- ↑ Battlefield 4:
- Sales – 7million units,[256] $59.99 price[254] – $419.93 million
- Subscriptions – $79.984 million[254]
- ↑ Overwatch reached 30 million players as of the first quarter of 2017,[259] and gained 20 million players from Q1 2017 to Q3 2019.[260] Overwatch costs about $40 per copy.
- ↑ Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
- ↑ Known Japan sales during 1998–2016 – 6,855,344 units
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- Metal Gear Solid (PS1) – 1million sales,[263] ¥6,264 price[264] – ¥6,264 million
- Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[265][266] – ¥5,708,926,400
- Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[265][267] – ¥6,964,492,185
- 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[265]
- ↑ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
- Metal Gear (NES) – 1million cartridges,[268] $39.95 price[269] – $39.95 million
- Metal Gear Solid (PS1) – 5million units,[263] $50 price[270] – $250 million
- Metal Gear Solid 2 (PS2) – 6,160,452 units,[265][266][271] $50 price[272] – $308,022,600
- Metal Gear Solid 3 (PS2) – 2,842,052 units,[265][273] $50 price[274] – $142,102,600
- Metal Gear Solid 4 (PS3) – 5,070,425 units,[265][275] $59.99 price[276] – $304,174,796
- Metal Gear Rising (Steam) – 722,000 units, $29.99 price[277] – $21,652,780
- Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[265][278] average $30 price[279] – $22,440,360
- Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[265][280] $59.99 price[281] – $319,367,803
- ↑ 15,478,031 sales,[282] at average $38.32 price.[283][284][285]
- ↑ Card revenues up until January 2009:
- ↑ World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million
- Fiscal year ended 31 March 2010: ¥4.2 billion[289]
- Fiscal year ended 31 March 2011: ¥3.8 billion[290]
- Fiscal year ended 31 March 2012: ¥3.6 billion[291][292]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [1] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ Onimusha retail sales on PlayStation 2:
- Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[298] ($217,842,601)
- Onimusha: Warlords sales in the United States – 800,000 units – $28 million[220]
- ↑ Fallout 1 to 3:
- Fallout – 600,000 units,[304] $54.95 price[305] – $33 million
- Fallout 2 – 240,000 units,[306] $45 price[307] – $11 million
- Fallout 3 – $300 million[308]
- ↑ Fallout spin-offs:
- New Vegas – $300 million[310]
- Fallout Shelter – $100 million[311]
- Fallout 76 – 2.46million units,[312] $59.99 price[313] – $148 million
- ↑ The year of inception of the first commercial versions.[314] Earlier versions were given out for free.[315]
- ↑ Tetris sales on Game Boy – 35million units[316]
- Japan – 4.24million units grossed ¥11,024 million[66] ($138.13 million)
- Other regions – 30.76million units grossed $614,892,400[317]
- ↑ Tetris mobile game – 132million paid downloads, as of June 2011.[318]
- 100million downloads up until January 2010, at $5 price,[319] grossed approximately $500 million.
- 32million downloads between February 2010 and June 2011, at $0.99 price,[320] grossed approximately $32 million.
- ↑ Tetris sales on NES – 8million units[321]
- Japan – 1.81million units grossed ¥8,869 million[53] ($111.13 million)
- Other regions – 6.19million units grossed $235,158,100[322]
- ↑
- The Idolmaster Cinderella Girls – ¥12 billion ($150 million)[326]
- The Idolmaster Cinderella Girls: Starlight Stage – $559 million[n 3]
- ↑ Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[327]
- ↑ See The Idolmaster § Commercial reception
- ↑ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[330]
- ↑ Gundam video game retail sales of 2013–2014 releases in Japan:[330]
- 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
- 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,342,239)
- Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
- ↑ Angry Birds 2 grossed $332.5 million.[337] Angry Birds Evolution grossed over $30 million.[338]
References[]
- ↑ Pokémon
- ↑ Mario
- ↑ https://investor.activision.com/static-files/f7a64a6d-7121-4012-a79c-2b6182e48c7f
- ↑ Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results. Business Wire (February 11, 2016). Retrieved on December 5, 2016.
- ↑ Makuch, Eddie (December 20, 2017). Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales. GameSpot. Retrieved on January 4, 2018.
- ↑ "Call of Duty: Black Ops 4 makes over $1 billion in under a month to become best-selling game of 2018". Fox Sports. 24 November 2018. https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/.
- ↑ 7.0 7.1 7.2 Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research. Nielsen Media Research. Archived from the original on January 21, 2019.
- ↑ https://pdf.irpocket.com/C3659/dUAy/FXmk/y5Ti.pdf
- ↑ "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/.
- ↑ 10.0 10.1 2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA. SuperData Research (January 25, 2018).
- ↑ "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018. https://www.gamesindustry.biz/articles/2018-06-21-dungeon-and-fighter-gross-lifetime-revenue-exceeds-usd10bn.
- ↑ 12.0 12.1 12.2 Market Brief – 2019 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research. Nielsen Media Research. Archived from the original on April 9, 2020.
- ↑ https://www.king.com/corporate-and-media/posts/post/celebrating-20-years-of-gaming-excellence-kings-milestone-journey-2
- ↑ Donald Mustard. AGBO. Retrieved on 20 November 2023.
- ↑ Final Fantasy
- ↑ Pac-Man
- ↑ Lineage
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tag; no text was provided for refs named nextgen-console
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- ↑ The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
- ↑ "Sony's Billion-Dollar Franchise Continues With 'Uncharted 4'". The Wall Street Journal. May 10, 2016. https://www.wsj.com/video/sony-billion-dollar-franchise-continues-with-uncharted-4/60C0E360-0D40-41BC-9307-3A5043BE7443.html. Retrieved 4 October 2020.
- ↑ Kerr, Chris (September 23, 2019). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. https://www.gamasutra.com/view/news/350947/Borderlands_3_has_sold_over_5_million_copies_in_five_days.php.
- ↑ Drew Thaler (Programmer, Naughty Dog). LinkedIn. Retrieved on 4 October 2020.
- ↑ Jordan, Jon (19 November 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/. Retrieved 24 November 2019.